A VerySpatial Podcast – Episode 241
A VerySpatial Podcast
Shownotes – Episode 241
February 28, 2010
Main Topic: Our conversation about time and remote sensing
Click for the detailed shownotes
Music
News
- New head of NGA
- Hacking GPS
- NASA’s 1st official iPhone game
- Software
- –Google Earth on Android 2.1
- Tox Town
- This week we feature our conversation on the importance of time in remote sensing data collection and analysis
- GreenMap iPhone App
- GIS/SIG Annual Spatial/Digital Mapping Conference: 13 April, Pittsford, NY
- AAG Annual Meeting : 14-18 April, Washington, DC
- ESRI UK annual conference: 10-11 May, London
- Com.Geo: 21-23 June, Washington, DC
- ICC is designed such that the final boss in each section is harder than the rest of the section (Putricide, Blood Queen Lana’thel, Sindragosa, and the Lich King).
- The ICC zone-wide buff “won’t come in until at least a month after the Lich King has been released,” which means we could see it soon, since the Lich King fight opened up February 2nd (although the devs mentioned in the Twitter chat that it’s not quite time for the buff yet). It will improve “roughly once a month,” and the buff will affect health, damage, and healing (much like the Luck of the Draw buff from random dungeon groups).
- They thought the Illidan encounter in Black Temple, back in BC, was a bit anti-climactic, so they wanted to make sure the end of the Lich King was “super special.”
- In answer to “what next after I clear ICC:” ICC hard modes, and to a lesser extent the Ruby Sanctum, which is coming in a future patch. Ruby Sanctum will hold “roughly Lich King level gear,” as has been mentioned elsewhere.
Sponsored by ITT Visual Information Solutions and their product ENVI EX
Web Corner
Main topic
Tip of the Week
Events
This week A Very Spatial Podcast is sponsored by ESRI.
Registration is now open for the 2010 ESRI International User Conference, which will take place July 12-16 in San Diego, California. Connect with ESRI staff and the global ESRI user community to gain tips, tricks, and tools to launch, update, or enhance your GIS projects. Register to attend at www.esri.com/uc.
BlizzCast Episode #13

Episode 13 of Blizzcast, Blizzard’s occassional podcast, came out yesterday. The majority of it is devoted to a StarCraft II beta special, which is beyond the scope of this site, but they did do a WoW Q&A after that (and a Diablo 3 Q&A at the end), between WoW CM Zarhym and Diablo CM Bashiok. The WoW segment was mostly retrospective, discussing what the developers learned from Wrath, with a dash of looking forward to Cataclysm.
Here’s a quick summary (you can read the whole transcript, or listen to the podcast, at Blizzard’s site):
That’s about it for the WoW content, but if you’re interested in SC2 or D3, you may well want to read or listen to the while thing.
Filed under: Blizzard, Interviews
BlizzCast Episode #13 originally appeared on WoW.com on Sat, 27 Feb 2010 20:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
World of Warcaft China’s Project Chief Resigns - Game Rant (blog)
![]() Gamasutra |
World of Warcaft China's Project Chief Resigns
Game Rant (blog) NetEase, the company responsible for World of Warcraft in China, can't catch a break. Project Chief Li Riqiang has resigned without comment, in the midst of … NetEase Revenues Jump On First Full Quarter Of Chinese WoWGamasutra UBS Reiterates NetEase.com (NTES) Buy RatingBenzinga NetEase Scores in the Fourth QuarterMotley Fool |
Computers Laptops Accessories
Computers Laptops Accessories
Developer Chat on Twitter — 2/26/10
We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft’s lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content.
Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow account @Warcraft in order to participate! For more information, visit the
forum post.
Developer Chat on Twitter — 2/26/10 is a post from Ucigasa’s WoW site.
China’s World of Warcraft Boss Steps Down - Kotaku.com (blog)
![]() TopNews United States |
China's World of Warcraft Boss Steps Down
Kotaku.com (blog) The company licensed to operate World of Warcraft in China - home to 4 million of the MMO's global installation base - still can't find smooth sailing after … NetEase Profit Beats Estimates on ?World of Warcraft? SalesBusinessWeek Netease.com 4th-Quarter Profit Slips 0.7% On Higher CostsWall Street Journal Quarterly Earnings of NetEase Beat Expectations on Sales of "World of Warcraft"TopNews United States Investor’s Business Daily -Gamasutra -Reuters all 63 news articles » |
Introductory guide to fighting priests, Part 2

Zach broke up this guide to fighting priests in personal-sized helpings similar to how he’d slice up a banoffee pie for your devouring convenience. But also mostly because his head felt like it had just been hit by a Mind Blast.
Yesterday we took a look at priests and their most commonly used abilities in PvP regardless of spec. Today we’ll get a little more specific and break down the three basic specs and their abilities in tactics. This should answer some folks’ question about why I didn’t mention Penance, which is arguably the most used priest heal on the battlefield. The answer, of course, is that Penance is the last tier discipline talent and not every priest will have access to it. You see someone in Shadowform, they’re not going to be using Penance. You see someone toss a Guardian Spirit — another awesome angel wing graphic spell — they’re not going to be using Penance. Now that we’ve got that little detail out of the way, let’s jump right into the different kinds of priests you’ll be encountering in the Battlegrounds.
The cool thing about the Battlegrounds as opposed to Arenas is that there’s a lot more spec flexibility. The relaxed environment allows for more freedom to play the spec you want to play as opposed to the spec you need to play in order to be optimal for competition. For priests, in particular, this means the freedom to play any of the three specs as opposed to necessarily speccing discipline in order to enjoy success in PvP. For you, the would-be priest-slayer, this means that you should expect to see priests of all kinds in play.
Continue reading Introductory guide to fighting priests, Part 2
Filed under: Priest, Analysis / Opinion, PvP, The Art of War(craft) (PvP)
Introductory guide to fighting priests, Part 2 originally appeared on WoW.com on Fri, 26 Feb 2010 19:50:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
BlizzCast #13
In our thirteenth BlizzCast episode, we focus on the recent start of the StarCraft II beta! An interview with the StarCraft II’s production director and game director discusses what beta testers and the overall StarCraft community can expect in the latest multiplayer version of the game. The developers also provide some insight into other topics such as the single player campaign, eSports, and macro mechanics. In our second segment, World of Warcraft and Diablo community managers take you through a Q&A segment sharing exciting information about how the future of those series are shaping up.
Check out BlizzCast 13 now!
BlizzCast #13 is a post from Ucigasa’s WoW site.
The Art of War(craft): Introductory guide to fighting priests

Zach enjoys PvP almost as much as he enjoys eating his wife’s phenomenal banoffee pies. That’s saying a lot because, damn, those banoffee pies are freaking awesome melanges of succulent toffee, rich chocolate syrup, perfectly ripe bananas, and luscious whipped cream on a deliciously molded graham crust. He’s probably snuck down to the fridge and grabbed a slice now. Kind of like how those pesky rogues steal the flag when you’re not looking.
Priests are an interesting study for this series, primarily because out of all the game’s ten classes, they are the only ones with two talent trees devoted to healing. This means that two out of three times, you’ll be encountering a healing priest. That’s not exact math, but you know what I mean. Shadow, the class’ DPS tree, has had an interesting history with viability and acceptance, having been known as a PvP tree in the game’s early years, later gaining raid viability and losing PvP luster. In the current environment, shadow remains a popular PvP tree but it is far easier to find success in Arenas and Battlegrounds with a healing spec. In this regard, discipline, the mitigation tree formerly considered to be complementary and gimmicky has shone.
Naturally, most fights against priests, particularly discipline-specced ones, will be long and difficult for most classes. That said, let’s take a moment to examine the various abilities used by priests on the battlefield. A priest’s repertoire of common spells is rather limited, and most of their key abilities will depend on their spec. A rundown of stuff to expect from them after the break.
Continue reading The Art of War(craft): Introductory guide to fighting priests
Filed under: Priest, Analysis / Opinion, PvP, The Art of War(craft) (PvP)
The Art of War(craft): Introductory guide to fighting priests originally appeared on WoW.com on Thu, 25 Feb 2010 19:00:00 EST. Please see our terms for use of feeds.



