Lichborne: Buttons more death knights should push

Welcome to Lichborne, WoW.com’s weekly death knight column. Daniel Whitcomb sort of wanted to call this week’s column “Neener neener, I can stand in the fire and you can’t,” but the editors weren’t too enthused with it.
One of the most important things you can do to become a good death knight is to solidify your damage (or threat) rotation or priority system so that you can consistently keep your runes on cool down and your damage high. That said, it’s far from the only thing that marks a good DPS or tank. Another thing is flexibility.
Death Knights have a wide variety of tools and tricks that can turn the tide of a battle. These tricks can be hard to weave into your existing system without giving up your rotation, but there are tricks to making it easier, and sometimes the benefit outweighs having to mess up your rotation for a few seconds. Let’s take a look at 5 specific buttons that more death knight should be pushing.
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Filed under: Death Knight, (Death Knight) Lichborne
Lichborne: Buttons more death knights should push originally appeared on WoW.com on Tue, 02 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.
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Intel Extreme Masters World Championship
The World Championship of the fourth Intel Extreme Masters (Electronic Sports League) in World of Warcraft 3v3 Arena will be held on March 2-4 at CeBIT in Hannover, Germany.
Twelve international teams will show lots of thrilling action while competing for an overall prize pool of $50,000. You can see all the matches live with English commentary on ESL TV — a free non-stop video stream. For more details, including team profiles, interviews with participants, and the video stream, see the
official coverage page.
Intel Extreme Masters World Championship is a post from Ucigasa’s WoW site.
Cataclysm: Stat and system changes for hunters

Blizzard has given us a bit more information about Cataclysm stats and exactly how they’ll be changing. Reading between the lines it seems clear that the intent of the announcement was to keep the hunter community well-informed, and they then went ahead and tossed in some info about other classes while they were at it. But I think it’s pretty clear they were talking to us.
Here’s the relevant scoop for hunters:
- Stamina: We’ll have a lot more — much closer to the tank amount. This will be true across the board for non-tank classes.
- Intellect: We won’t get it on gear anymore. Since, you know, we won’t be using mana.
- Attack Power: No longer on gear for “most items.” AP will still be a part of the game, and we’ll probably still have talents like Trueshot Aura that boost our AP, it’s just not a number that we’ll be seeing on our gear. Existing gear will have its AP converted into agility and stamina.
- Resilience: This stat will finally become a pure PvP stat and will only work against players, and won’t reduce crit chance.
- Armor: The difference in armor between mail and plate will be smaller.
- Gem Color: It’s not certain, but hit rating gems are probably going to become blue gems, implying that hit/agility will be purple.
- Haste: Will let us recover focus faster.
- Mastery: We didn’t get a whole lot of new information on this new stat, other than “…will allow players to become better at whatever makes their chosen talent tree cool or unique.”
- Agility: Will likely now give us 2 attack power and probably a slightly lower crit chance boost than it does now.
- Armor Penetration: Going away entirely from gear. It’ll still be in the game as talents, but not a stat that we have to pay attention to for our gear lists. Anything that currently has ArP on it will have that ArP converted into haste and crit. Keep in mind that haste is probably going to be more appealing to us when this change happens too.
Join me after the cut as we contemplate what some of these changes may mean for us hunters.
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Filed under: Hunter, Cataclysm
Cataclysm: Stat and system changes for hunters originally appeared on WoW.com on Mon, 01 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.
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World of Warcraft Trading Card Game
No description for this product could be found, but have a look over at Amazon for reviews and other information.
World of Warcraft Trading Card Game is a post from Ucigasa’s WoW site.
Health Energy Potion (50mL) (Toy) newly tagged "world of warcraft"
10 used and new from $1.99
Customer Rating:
First tagged “world of warcraft” by Nathan Lee
Customer tags: energy drink(4), warcraft(3), wow(2), diablo, blizzard, burning crusade, world of warcraft, amazon oddities, nifty looking
All the World’s a Stage: Realistic touches to an unrealistic person

The great challenge of World of Warcraft roleplay is that, at its very nature, you’re playing a fantastic character. The most mundane character concept is still capable of dropping immense damage and going toe-to-toe (alongside some friends) with some of the Lich King’s most powerful minions. Then, on the opposite side, you could be playing an extra-dimensional alien beholden to the fundamental powers of Light, walking around the planet while attempting to revitalize the very meaning of Good and Right. All player characters in WoW are fantasy beings, who have seen and done things about which mere mortals can only dream.
So why is this a challenge? Because this fantastic situation can make it very difficult to make your character believable. A successful character is not only interesting and fun, but also someone with whom the audience and players can empathize. If your character is so far outside mortal ken, they will no longer be accessible and believable, but instead wander unhappily into the Twilight-like realm of the “Mary Sue.”
Let’s take a look behind the jump and explore how to make your character a little more realistic.
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Filed under: All the World’s a Stage (Roleplaying)
All the World’s a Stage: Realistic touches to an unrealistic person originally appeared on WoW.com on Sun, 28 Feb 2010 20:00:00 EST. Please see our terms for use of feeds.
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A VerySpatial Podcast – Episode 241
A VerySpatial Podcast
Shownotes – Episode 241
February 28, 2010
Main Topic: Our conversation about time and remote sensing
Click for the detailed shownotes
Music
News
- New head of NGA
- Hacking GPS
- NASA’s 1st official iPhone game
- Software
- –Google Earth on Android 2.1
- Tox Town
- This week we feature our conversation on the importance of time in remote sensing data collection and analysis
- GreenMap iPhone App
- GIS/SIG Annual Spatial/Digital Mapping Conference: 13 April, Pittsford, NY
- AAG Annual Meeting : 14-18 April, Washington, DC
- ESRI UK annual conference: 10-11 May, London
- Com.Geo: 21-23 June, Washington, DC
- ICC is designed such that the final boss in each section is harder than the rest of the section (Putricide, Blood Queen Lana’thel, Sindragosa, and the Lich King).
- The ICC zone-wide buff “won’t come in until at least a month after the Lich King has been released,” which means we could see it soon, since the Lich King fight opened up February 2nd (although the devs mentioned in the Twitter chat that it’s not quite time for the buff yet). It will improve “roughly once a month,” and the buff will affect health, damage, and healing (much like the Luck of the Draw buff from random dungeon groups).
- They thought the Illidan encounter in Black Temple, back in BC, was a bit anti-climactic, so they wanted to make sure the end of the Lich King was “super special.”
- In answer to “what next after I clear ICC:” ICC hard modes, and to a lesser extent the Ruby Sanctum, which is coming in a future patch. Ruby Sanctum will hold “roughly Lich King level gear,” as has been mentioned elsewhere.
Sponsored by ITT Visual Information Solutions and their product ENVI EX
Web Corner
Main topic
Tip of the Week
Events
This week A Very Spatial Podcast is sponsored by ESRI.
Registration is now open for the 2010 ESRI International User Conference, which will take place July 12-16 in San Diego, California. Connect with ESRI staff and the global ESRI user community to gain tips, tricks, and tools to launch, update, or enhance your GIS projects. Register to attend at www.esri.com/uc.
BlizzCast Episode #13

Episode 13 of Blizzcast, Blizzard’s occassional podcast, came out yesterday. The majority of it is devoted to a StarCraft II beta special, which is beyond the scope of this site, but they did do a WoW Q&A after that (and a Diablo 3 Q&A at the end), between WoW CM Zarhym and Diablo CM Bashiok. The WoW segment was mostly retrospective, discussing what the developers learned from Wrath, with a dash of looking forward to Cataclysm.
Here’s a quick summary (you can read the whole transcript, or listen to the podcast, at Blizzard’s site):
That’s about it for the WoW content, but if you’re interested in SC2 or D3, you may well want to read or listen to the while thing.
Filed under: Blizzard, Interviews
BlizzCast Episode #13 originally appeared on WoW.com on Sat, 27 Feb 2010 20:00:00 EST. Please see our terms for use of feeds.
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World of Warcaft China’s Project Chief Resigns - Game Rant (blog)
![]() Gamasutra |
World of Warcaft China's Project Chief Resigns
Game Rant (blog) NetEase, the company responsible for World of Warcraft in China, can't catch a break. Project Chief Li Riqiang has resigned without comment, in the midst of … NetEase Revenues Jump On First Full Quarter Of Chinese WoWGamasutra UBS Reiterates NetEase.com (NTES) Buy RatingBenzinga NetEase Scores in the Fourth QuarterMotley Fool |



