Should I come back to WOW?
Blank Verse:
Well, what do you look for in a game?If you’re looking for interesting quests, the quests presented by WotLK are definitely more involving. There are also clever references to Norse mythology– things you would need to grab a book for if you’re not versed in it already– but it’s there. While all quests boil down to delivery or “seek and destroy,” WotLK is more innovative than BC by leaps and bounds.
Is PvP your desire? Wintergrasp, from my perspective, is epic as hell. There are many things you can do: parachute off of flying ships, deliver bombs to gates, kill people doing either things, hunt for herbs, hunt for people hunting for herbs. It’s a new but more polished and inviting medium to experience fighting players. There are also seige weapons and destructable buildings. Arenas? Well, nothing has changed about them except for class alterations. Though, if one didn’t need a multi-button mouse to exceed in PvP before (2400+ arena rating I’d guesstimate), it is mandatory now. I’m still having fun as a 2200ish rated mage in both 2vs2 and 3vs3, but eh, that’s me.
Are you looking to roleplay? Despite hateful generalizations made by players, roleplay still exists in decent quantity. The quality is negotiable, but a number of good quality roleplayers still exist. Check the WoW roleplay forums. They’re littered with guilds and groups of roleplayers. Example: I believe a guild on Farstriders (don’t remember the server exactly, but this information is in the roleplay forums of WoW’s official site) is actively recruiting roleplayers to the extent they will help you level or use alts to level with you. While roleplaying, of course. There’s that end of the spectrum, and then those folks who roleplay as vampires/dragonkin/demi-gods/etc. Who outnumbers who? I feel that too is negotiable because I’ve had many, many good experiences with various people. One problem exists: choosing the right server. Farstriders and Moonguard, though plagued with the latter group of roleplayers, both have good amounts of quality roleplayers. This is all from my experience, of course.
Dungeons? I can’t speak about them much because I roleplay and PvP. I haven’t raided since Illidan. From what I hear though, especially with Icecrown Citadel (Arthas!) being available in 3.3, dungeons are nifty…and that’s all I can really say about it.
It’s worth mentioning, in the same vein of quests, that the plot development is much more commendable than BC’s. Space-faring species? Harnessing/controlling the light from an imprisoned divine being? That’s shoved under the rug. WoW has returned to the previous story that made it appeal to players: the developments pertaining to The Scourge and Arthas in the Warcraft 3. Previous conflicts and necessary components which comprise the setting of WoW are being answered and resolved, not added to. Characters once adored and admired from a lore perspective, like Bolvar Fordragon, are “fleshed out” as opposed to uninvolved. More of the original cast of protagonists (like Jaina Proudmoore and Tirion) are not only seeing reintroduction but use as cogs to propel the story . I won’t go any further than this: Blizzard revitalized WoW’s story with WotLK. They have offered resolution as opposed to tying a loose end.
(If the above statement suggests I dislike BC’s lore, that’s untrue: I believe it didn’t mesh well with the previously established setting. WotLK returns WoW to a more fantastical setting and focuses on the immediate antagonist of Azeroth. I like BC’s story, but much of it seems extraneous to WoW’s plot progression while WotLK feels vital.)
Why is lore important? Well, it isn’t for many WoWers. But the stories in WotLK, provided by several quests, are easier to feel immersed in, roleplaying or not.
Let’s see: Quests, Lore, PvP, PvE…
Oh! Yes, this is a “d’uh,” but it’s always, always worth mentioning. Since WotLK is an MMORPG, hell, a video game, it’s repetitive. All video games are repetitive. WotLK as a game itself makes the repetition easier to deal with, though it has made repetition more visible and necessary. Why? As stated before, WoW now caters to casual players. “Dailies” and “gear grind” are true terms, more so than they were in Classic and BC WoW, though the grinding is easier and faster. The abundance of grinding in late WoW is not fun after the initial amazement fades. How is that remedied? By having good friends in WoW. It is a MMORPG after all.
In fact, that’s really the bottom line of any MMORPG: exploring exciting exaggerations of genres and life with new and old friends. If you can do that, the game is worth playing for a long time.
So…
TL;DR — Though there is grinding late game, WotLK is easier to immerse oneself in that BC, and it has progressed in all issues of PvP and PvE for the better. The game is significantly easier, communities are more developed, and 70-80 is great. The 80 experience is over-all better than TBC, but still requires good friends.
Lastly, if you’re looking at whether you should play WoW from a kind of moral stand point, I can’t say anything in particular. Instead, I suggest a poem by Edgar Allen Poe called “A Dream Within A Dream.”
Amazing post. Best answer to his/her question, and possibly all questions about WoW, MMOs, or just video games in general. Someone read it!
Should I come back to WOW?
Blank Verse:
Well, what do you look for in a game?If you’re looking for interesting quests, the quests presented by WotLK are definitely more involving. There are also clever references to Norse mythology– things you would need to grab a book for if you’re not versed in it already– but it’s there. While all quests boil down to delivery or “seek and destroy,” WotLK is more innovative than BC by leaps and bounds.
Is PvP your desire? Wintergrasp, from my perspective, is epic as hell. There are many things you can do: parachute off of flying ships, deliver bombs to gates, kill people doing either things, hunt for herbs, hunt for people hunting for herbs. It’s a new but more polished and inviting medium to experience fighting players. There are also seige weapons and destructable buildings. Arenas? Well, nothing has changed about them except for class alterations. Though, if one didn’t need a multi-button mouse to exceed in PvP before (2400+ arena rating I’d guesstimate), it is mandatory now. I’m still having fun as a 2200ish rated mage in both 2vs2 and 3vs3, but eh, that’s me.
Are you looking to roleplay? Despite hateful generalizations made by players, roleplay still exists in decent quantity. The quality is negotiable, but a number of good quality roleplayers still exist. Check the WoW roleplay forums. They’re littered with guilds and groups of roleplayers. Example: I believe a guild on Farstriders (don’t remember the server exactly, but this information is in the roleplay forums of WoW’s official site) is actively recruiting roleplayers to the extent they will help you level or use alts to level with you. While roleplaying, of course. There’s that end of the spectrum, and then those folks who roleplay as vampires/dragonkin/demi-gods/etc. Who outnumbers who? I feel that too is negotiable because I’ve had many, many good experiences with various people. One problem exists: choosing the right server. Farstriders and Moonguard, though plagued with the latter group of roleplayers, both have good amounts of quality roleplayers. This is all from my experience, of course.
Dungeons? I can’t speak about them much because I roleplay and PvP. I haven’t raided since Illidan. From what I hear though, especially with Icecrown Citadel (Arthas!) being available in 3.3, dungeons are nifty…and that’s all I can really say about it.
It’s worth mentioning, in the same vein of quests, that the plot development is much more commendable than BC’s. Space-faring species? Harnessing/controlling the light from an imprisoned divine being? That’s shoved under the rug. WoW has returned to the previous story that made it appeal to players: the developments pertaining to The Scourge and Arthas in the Warcraft 3. Previous conflicts and necessary components which comprise the setting of WoW are being answered and resolved, not added to. Characters once adored and admired from a lore perspective, like Bolvar Fordragon, are “fleshed out” as opposed to uninvolved. More of the original cast of protagonists (like Jaina Proudmoore and Tirion) are not only seeing reintroduction but use as cogs to propel the story . I won’t go any further than this: Blizzard revitalized WoW’s story with WotLK. They have offered resolution as opposed to tying a loose end.
(If the above statement suggests I dislike BC’s lore, that’s untrue: I believe it didn’t mesh well with the previously established setting. WotLK returns WoW to a more fantastical setting and focuses on the immediate antagonist of Azeroth. I like BC’s story, but much of it seems extraneous to WoW’s plot progression while WotLK feels vital.)
Why is lore important? Well, it isn’t for many WoWers. But the stories in WotLK, provided by several quests, are easier to feel immersed in, roleplaying or not.
Let’s see: Quests, Lore, PvP, PvE…
Oh! Yes, this is a “d’uh,” but it’s always, always worth mentioning. Since WotLK is an MMORPG, hell, a video game, it’s repetitive. All video games are repetitive. WotLK as a game itself makes the repetition easier to deal with, though it has made repetition more visible and necessary. Why? As stated before, WoW now caters to casual players. “Dailies” and “gear grind” are true terms, more so than they were in Classic and BC WoW, though the grinding is easier and faster. The abundance of grinding in late WoW is not fun after the initial amazement fades. How is that remedied? By having good friends in WoW. It is a MMORPG after all.
In fact, that’s really the bottom line of any MMORPG: exploring exciting exaggerations of genres and life with new and old friends. If you can do that, the game is worth playing for a long time.
So…
TL;DR — Though there is grinding late game, WotLK is easier to immerse oneself in that BC, and it has progressed in all issues of PvP and PvE for the better. The game is significantly easier, communities are more developed, and 70-80 is great. The 80 experience is over-all better than TBC, but still requires good friends.
Lastly, if you’re looking at whether you should play WoW from a kind of moral stand point, I can’t say anything in particular. Instead, I suggest a poem by Edgar Allen Poe called “A Dream Within A Dream.”
Amazing post. Best answer to his/her question, and possibly all questions about WoW, MMOs, or just video games in general. Someone read it!
Should I come back to WOW?
Blank Verse:
Well, what do you look for in a game?If you’re looking for interesting quests, the quests presented by WotLK are definitely more involving. There are also clever references to Norse mythology– things you would need to grab a book for if you’re not versed in it already– but it’s there. While all quests boil down to delivery or “seek and destroy,” WotLK is more innovative than BC by leaps and bounds.
Is PvP your desire? Wintergrasp, from my perspective, is epic as hell. There are many things you can do: parachute off of flying ships, deliver bombs to gates, kill people doing either things, hunt for herbs, hunt for people hunting for herbs. It’s a new but more polished and inviting medium to experience fighting players. There are also seige weapons and destructable buildings. Arenas? Well, nothing has changed about them except for class alterations. Though, if one didn’t need a multi-button mouse to exceed in PvP before (2400+ arena rating I’d guesstimate), it is mandatory now. I’m still having fun as a 2200ish rated mage in both 2vs2 and 3vs3, but eh, that’s me.
Are you looking to roleplay? Despite hateful generalizations made by players, roleplay still exists in decent quantity. The quality is negotiable, but a number of good quality roleplayers still exist. Check the WoW roleplay forums. They’re littered with guilds and groups of roleplayers. Example: I believe a guild on Farstriders (don’t remember the server exactly, but this information is in the roleplay forums of WoW’s official site) is actively recruiting roleplayers to the extent they will help you level or use alts to level with you. While roleplaying, of course. There’s that end of the spectrum, and then those folks who roleplay as vampires/dragonkin/demi-gods/etc. Who outnumbers who? I feel that too is negotiable because I’ve had many, many good experiences with various people. One problem exists: choosing the right server. Farstriders and Moonguard, though plagued with the latter group of roleplayers, both have good amounts of quality roleplayers. This is all from my experience, of course.
Dungeons? I can’t speak about them much because I roleplay and PvP. I haven’t raided since Illidan. From what I hear though, especially with Icecrown Citadel (Arthas!) being available in 3.3, dungeons are nifty…and that’s all I can really say about it.
It’s worth mentioning, in the same vein of quests, that the plot development is much more commendable than BC’s. Space-faring species? Harnessing/controlling the light from an imprisoned divine being? That’s shoved under the rug. WoW has returned to the previous story that made it appeal to players: the developments pertaining to The Scourge and Arthas in the Warcraft 3. Previous conflicts and necessary components which comprise the setting of WoW are being answered and resolved, not added to. Characters once adored and admired from a lore perspective, like Bolvar Fordragon, are “fleshed out” as opposed to uninvolved. More of the original cast of protagonists (like Jaina Proudmoore and Tirion) are not only seeing reintroduction but use as cogs to propel the story . I won’t go any further than this: Blizzard revitalized WoW’s story with WotLK. They have offered resolution as opposed to tying a loose end.
(If the above statement suggests I dislike BC’s lore, that’s untrue: I believe it didn’t mesh well with the previously established setting. WotLK returns WoW to a more fantastical setting and focuses on the immediate antagonist of Azeroth. I like BC’s story, but much of it seems extraneous to WoW’s plot progression while WotLK feels vital.)
Why is lore important? Well, it isn’t for many WoWers. But the stories in WotLK, provided by several quests, are easier to feel immersed in, roleplaying or not.
Let’s see: Quests, Lore, PvP, PvE…
Oh! Yes, this is a “d’uh,” but it’s always, always worth mentioning. Since WotLK is an MMORPG, hell, a video game, it’s repetitive. All video games are repetitive. WotLK as a game itself makes the repetition easier to deal with, though it has made repetition more visible and necessary. Why? As stated before, WoW now caters to casual players. “Dailies” and “gear grind” are true terms, more so than they were in Classic and BC WoW, though the grinding is easier and faster. The abundance of grinding in late WoW is not fun after the initial amazement fades. How is that remedied? By having good friends in WoW. It is a MMORPG after all.
In fact, that’s really the bottom line of any MMORPG: exploring exciting exaggerations of genres and life with new and old friends. If you can do that, the game is worth playing for a long time.
So…
TL;DR — Though there is grinding late game, WotLK is easier to immerse oneself in that BC, and it has progressed in all issues of PvP and PvE for the better. The game is significantly easier, communities are more developed, and 70-80 is great. The 80 experience is over-all better than TBC, but still requires good friends.
Lastly, if you’re looking at whether you should play WoW from a kind of moral stand point, I can’t say anything in particular. Instead, I suggest a poem by Edgar Allen Poe called “A Dream Within A Dream.”
Amazing post. Best answer to his/her question, and possibly all questions about WoW, MMOs, or just video games in general. Someone read it!
Should I come back to WOW?
Well, what do you look for in a game?
If you’re looking for interesting quests, the quests presented by WotLK are definitely more involving. There are also clever references to Norse mythology– things you would need to grab a book for if you’re not versed in it already– but it’s there. While all quests boil down to delivery or “seek and destroy,” WotLK is more innovative than BC by leaps and bounds.
Is PvP your desire? Wintergrasp, from my perspective, is epic as hell. There are many things you can do: parachute off of flying ships, deliver bombs to gates, kill people doing either things, hunt for herbs, hunt for people hunting for herbs. It’s a new but more polished and inviting medium to experience fighting players. There are also seige weapons and destructable buildings. Arenas? Well, nothing has changed about them except for class alterations. Though, if one didn’t need a multi-button mouse to exceed in PvP before (2400+ arena rating I’d guesstimate), it is mandatory now. I’m still having fun as a 2200ish rated mage in both 2vs2 and 3vs3, but eh, that’s me.
Are you looking to roleplay? Despite hateful generalizations made by players, roleplay still exists in decent quantity. The quality is negotiable, but a number of good quality roleplayers still exist. Check the WoW roleplay forums. They’re littered with guilds and groups of roleplayers. Example: I believe a guild on Farstriders (don’t remember the server exactly, but this information is in the roleplay forums of WoW’s official site) is actively recruiting roleplayers to the extent they will help you level or use alts to level with you. While roleplaying, of course. There’s that end of the spectrum, and then those folks who roleplay as vampires/dragonkin/demi-gods/etc. Who outnumbers who? I feel that too is negotiable because I’ve had many, many good experiences with various people. One problem exists: choosing the right server. Farstriders and Moonguard, though plagued with the latter group of roleplayers, both have good amounts of quality roleplayers. This is all from my experience, of course.
Dungeons? I can’t speak about them much because I roleplay and PvP. I haven’t raided since Illidan. From what I hear though, especially with Icecrown Citadel (Arthas!) being available in 3.3, dungeons are nifty…and that’s all I can really say about it.
It’s worth mentioning, in the same vein of quests, that the plot development is much more commendable than BC’s. Space-faring species? Harnessing/controlling the light from an imprisoned divine being? That’s shoved under the rug. WoW has returned to the previous story that made it appeal to players: the developments pertaining to The Scourge and Arthas in the Warcraft 3. Previous conflicts and necessary components which comprise the setting of WoW are being answered and resolved, not added to. Characters once adored and admired from a lore perspective, like Bolvar Fordragon, are “fleshed out” as opposed to uninvolved. More of the original cast of protagonists (like Jaina Proudmoore and Tirion) are not only seeing reintroduction but use as cogs to propel the story . I won’t go any further than this: Blizzard revitalized WoW’s story with WotLK. They have offered resolution as opposed to tying a loose end.
(If the above statement suggests I dislike BC’s lore, that’s untrue: I believe it didn’t mesh well with the previously established setting. WotLK returns WoW to a more fantastical setting and focuses on the immediate antagonist of Azeroth. I like BC’s story, but much of it seems extraneous to WoW’s plot progression while WotLK feels vital.)
Why is lore important? Well, it isn’t for many WoWers. But the stories in WotLK, provided by several quests, are easier to feel immersed in, roleplaying or not.
Let’s see: Quests, Lore, PvP, PvE…
Oh! Yes, this is a “d’uh,” but it’s always, always worth mentioning. Since WotLK is an MMORPG, hell, a video game, it’s repetitive. All video games are repetitive. WotLK as a game itself makes the repetition easier to deal with, though it has made repetition more visible and necessary. Why? As stated before, WoW now caters to casual players. “Dailies” and “gear grind” are true terms, more so than they were in Classic and BC WoW, though the grinding is easier and faster. The abundance of grinding in late WoW is not fun after the initial amazement fades. How is that remedied? By having good friends in WoW. It is a MMORPG after all.
In fact, that’s really the bottom line of any MMORPG: exploring exciting exaggerations of genres and life with new and old friends. If you can do that, the game is worth playing for a long time.
So…
TL;DR — Though there is grinding late game, WotLK is easier to immerse oneself in that BC, and it has progressed in all issues of PvP and PvE for the better. The game is significantly easier, communities are more developed, and 70-80 is great. The 80 experience is over-all better than TBC, but still requires good friends.
Lastly, if you’re looking at whether you should play WoW from a kind of moral stand point, I can’t say anything in particular. Instead, I suggest a poem by Edgar Allen Poe called “A Dream Within A Dream.”
Who is the best one you wanna be? Alliance or Horde
Who is the best one you wanna be? Alliance or Horde
People actually pay attention to WoW’s story?
And I like me some Night Elves. I don’t like any of the Horde characters. Well, besides Blood Elves. Gnomes and Dwarves look dumb too. Draeni(I know I spelled that wrong?) males look stupid, but the females look okay.
Actual factions depend on what kind of characters you like as well as your moral values. It’s already been proven that mean people tend to choose evil races/factions in video games and it’s pretty blatant when playing WoW, especially on a private server where the Horde has a habit of ganking in the WotLK starting point. I can’t tell you how many times my char was killed before the intro video was over. I have about 3 chars on each faction. Just depends on my mood at the time. Although, I feel like it’s easier to level up at the beginning with Alliance.
All the three characters are alliance. I have a friend played horde from his starting time.
What do you know about horde and alliance ,which one is better?
Personally, I chose Horde.
Just their quotes like “Lok’thar, Ogar” ( Victory, or Death), “FOR THE HORDE!” and all that thing with being honorful is just epic. And who wouldn’t like to have boss like Thrall. Strong, wise, experienced, etc.
But I think we should grate Blizzard for creating so much hate between both factions, that whenever you think of opponent you only want to /laugh, /spit, /roar and /scare on him.
Coming back to the lore : think about Alliance. During the series they had so many foolish leaders. I am talking about Uther Lightbringer and Arthas. Ok ok, everybody think Arthas is badass but still, he betrayed his father. Then we have Illidan, Arthas again and Medivh, worst betrayers. By the way current king Wrynn-something-like-that-called in Stormwind is MAD. He talks all the time how many people Horde “slaughtered”, and how many cities they burned up. Ye, Horde has another guy who’s dream is to make biggest massacre in capitals of Alliance. Can’t remember his name, but he is Horde commander just below Thrall. In Ulduar trailer he said “I could feel the smell of Alliance pigs!”.
Pff. As a fellow member I am supposed to say something like
If there is a guild only for female WoWer……
Gormourn:
Yea, because sexual/racial/whatever segregation ALWAYS WORKS WELL.The gay-friendly guild I’m in has been around since WoW’s early days, so while off-line your point is valid, in WoW? Not so much. It’s less about segregation and more about finding like-minded folks. DotA and DotH have been around for years, and have support, much like my guild (and it’s ally counterpart) and other similar guilds on Proudmoore.
EDIT: I’ve misread your post. I’ve thought you said gay-specific, as in gender-specific and so on.
There is nothing wrong with gender/orientation-friendly guilds. The ones that do segregate are the problem.Finding like-minded folks shouldn’t involve gender-filtering, that’s what I’m saying. The best guilds I’ve been in were diverse. We’ve had men and women of different ages and orientations, starting with the age of 14 and up to the age of 50-something, and it was fine. The people who didn’t share the standards could always leave - or be kicked, if they tried too hard to harm other members in one way or another.
That guild was awesome.
I agree with you, totally–the best guilds SHOULDN’T involve filtering. The problem (at least in WoW) has been that, sadly, it sometimes has to. What’s worse is that, in my case, I had to leave the servers my “real life” friends played on in order to find a guild that I felt comfortable in.
While it’s true that you can find awesome people randomly in “regular” guilds, some folks need to seek out… like-minded isn’t what I want to say, but people of a similar background.
(For the record, my guild is very diverse: we have gay folks, straight floks, transgendered folks, the only requirements we have is that people are over 18 and understand and accept that they’re in a gay-friendly guild. We accept all, we just want to not have to deal with immaturity.
)
Farm in World of Warcraft for right or easy way
In World of Warcraft, there are many methods that regular WoW players can farm in order to get excess of gold. Physically, there are many ways that you can earn a lot of gold by farming, raiding, using the auction house, selling area team, taking players into raiding and so much more. But mentally, there are only a few ways. For example, stick with something that you’re good at and it won’t let you get bored. Once you are not bored, you can perform the task longer because you are enjoying what you’re doing. In addition, you can set a higher goal and a better motive to continue gold farming. All can be done just because you are not bored!
Keep the ideas of physical and mental when you go farming for gold.
Definition of Farming: The camping of spawn points to collect in-game currency or items or to repetitively perform tasks that create in-game currency or items. Common myths about farming:
> There is no one right way to farm.
> It is not reserved for DPS - Healers & Tanks can do it too.
> You do not need specific professions to do it, though they help.
> You do not need to be asian, or otherwise located in an asian vicinity.
Keeping these short and simple rules in mind, you too can have enough gold on hand to afford those on-demand consumables for those long progression raids, or even those hefty repair costs you plate wearers manage to accumulate. With the changes made from patch 3.0+ and the addition of WotLK - the rules haven’t changed and income has only gotten easier. Time still = gold, and dailies are still a huge, steady income.
1. Stick to what you’re good at
2. Set a goal
3. Have an motive
4. Do your dailies
5. Do your homework
6. Use the auction house
7. Time = gold
I quote this guide from mmogoldservice DOT com.
http://www.mmogoldservice.com/How-to-Farm-in-WoW-WoW-Farming-Methods-guideitem.html
for more details,you can go there.
Who would win in WoW
benbenthegamerman:
this is my first post on the escapist, and im going to talk from my heart and soul: World of Warcraft.
this is a simple who would win contest. all i do is post the NPCs and you send who would win. AND AWAAAAAAAY we go!1. Thrall or Grom Hellscream
2. Jaina Proudmoore or Kael’thas Sunstride
3. Uther the Lightbringer or Arthas Menethil before coming to northrend
4. Illidan Stormrage or Archimonde
5. Alliance or Horde (choose horde or die :P)thank you, and i hope i can get some replies
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Ben
1. Grom. Grom was a total maniac on the battlefield. Just play Warcraft 2.
2. Jaina. Kael’thas was just a pretender who abdicated his rightful place on the throne to seek power. Let’s not forget that Jaina was Antonidas’ student, and I don’t think Kael’thas could begin to match Antonidas in a fight.
3. Uther. He was a famous paladin, and one of the best. Arthas was his student, and was just beginning to embrace the way of the paladin. Uther just has plain experience over Arthas.
4. Archimonde. It would be fair to say that Illidan, the Demon-Hunter could match Archimonde in a fight, but Archimonde was a grand warlock that could bend the Nether’s energies to his will. In all fairness, I think the fight would leave both of them dead.
5. Horde. From a neutral point of view, the Horde is much more stable than the Alliance. The Noble Houses of Stormwind are laden with corruption, the Night Elves are dying, the Dwarfs have been steadily losing ground, and the Gnomes, well… who’s ever taken the Gnomes seriously. That leaves the Draenei who seem more or less, dedicated to the end. The Horde is held together by the Orcs and Darkspear Trolls who, since the first war have been indivisible. That’s all the horde needs. They are aided by the Tauren, who would never splinter from the Horde, the Forsaken, who possess most of the territory of Lordaeron, and the Blood Elves, who by and large are the residents and keepers of Quel’thalas.
Is Jaina a traitor?
She killed her father for trying to take revenge on the orcs/Stop them from committing further crimes
Her father was trying to restart the war with the orcs after they moved to Kalimdor. This happened after the horde and alliance worked together with the night elves to stop the burning legion. basically the alliance was the first the break the truce. Jaina does her best to maintain this truce.
Doctor Glocktor:
Froze Varian during the battle for the undercity so Thrall wouldn’t get hurt
When you play alliance, its Thrall thats about to kick Varian’s ass in undercity. She also intervenes there to make sure the Horde and the Alliance dont go into an all-out war against each other.
Doctor Glocktor:
Hasn’t helped the Alliance in any noticeable way
Read the above, and have you ever been to Mount Hyjal in the caverns of time?
Doctor Glocktor:
Turns a blind eye to the attacks on the Alliance form the horde (See, collecting innocent farmer skulls in Hillsbrad, Horde players leading the raid on Silverwing post, etc)
Same can be said about the Alliance’s quests to fight the horde in Arathi and Ashenvale.
Doctor Glocktor:
Is Jaina a traitor to the Alliance?
No
Any one who want various free online games strategy and guide?
LOTRO guide
1 A few places to get some money
There are a few ways to gain money in Lotro Beta. Since Im really too lazy To work on crafts I made some silver these ways. 1 good way to make some silver is
by killing bandits in their headquarters Northeat of Combe. Quite often a purple sheild drops there that sells for 10-20silver. Also pick up everything you
find from kills because it adds up very quickly.
You can get 30 from picking up junk for around 15 minutes. Another place to get some silver is the old forest. I wouldn’t reccoment going there till level 15
because it can get pretty tough there.
The last way that I have never tried is to kill some wights in the barrows which I’ve heard could be pretty profitable.Note that wolves and bears can be very
profitable too.
2 LOTRO guide: grandmaster forestry made easy
This guide will give you locations and areas to become Grandmaster Forester. I made Grandmaster Forester at level 15 by going to these locations for wood.
Mobs are high level therefore the greatest tip I can give, keep on running! Mobs will give up after a short period of chasing you.
Note: You must master the previous tier to begin the mastery of a higher tier one.
Tier 1 - Apprentice
Resources used:
Light Hides
Rowan Wood
Total amount of resources needed to master tier: 150
This tier is the easiest because of the abundant amount of hides you can find plus rowan wood. For hides find a wolf den, wolves drop light hides at almost
every kill. Plus you can even work on the wolf hunting trait.
Location of one wolf den in Ered Luin:

Also, I have the strategy and guide for WOW, AOC, FF11 and so on.I got this LOTRO guide
from this site(http://www.mmogoldservice.com/A-few-…guideitem.html)
or mmogoldservice.com. For more information,you can go there.
